﻿capital = 554


add_political_power = 100
oob = "NOD_1936"
add_manpower = 1000000
set_research_slots = 3

add_ideas = { 
	PRC_power_struggles
	general_staff
	ideological_fanaticism_focus
	militarism_focus
	idea_political_correctness
}

# Starting tech
set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	motorised_infantry = 1
	tech_support = 1		
	tech_engineers = 1
	tech_recon = 1
	gw_artillery = 1
	gwtank = 1
	early_fighter = 1
	cv_early_fighter = 1
	cv_naval_bomber1 = 1
	naval_bomber1 = 1
	early_bomber = 1
	CAS1 = 1
	early_destroyer = 1
	early_light_cruiser = 1
	early_heavy_cruiser = 1
	early_submarine = 1
	transport = 1
	superior_firepower = 1
	trench_warfare = 1
	early_fighter = 1
	fighter1 = 1
	early_bomber = 1
	tactical_bomber1 = 1
	strategic_bomber1 = 1
	CAS1 = 1
	naval_bomber1 = 1
	fleet_in_being = 1
	basic_train = 1
	interwar_antiair = 1
	interwar_antitank = 1
	tech_recon = 1
	motorized_rocket_unit = 1
	armored_car1 = 1
	infantry_equipment_1 = 1
	mechanised_infantry = 1
	support_weapons = 1
	support_weapons1 = 1

}


1939.1.1 = {
	add_political_power = 150
	oob = "NOD_1939"
	

	
	set_technology = {
		fighter1 = 1
		tactical_bomber1 = 1
		basic_light_tank = 1
		improved_light_tank = 1
		basic_medium_tank = 1
		basic_heavy_tank = 1
		interwar_artillery = 1
		interwar_antitank = 1
		infantry_weapons2 = 1
		support_weapons = 1
		support_weapons2 = 1
		basic_destroyer = 1

		#doctrines
		air_superiority = 1
		grand_battle_plan = 1
		superior_firepower = 1
		fleet_in_being = 1
		battlefleet_concentration = 1
		submarine_operations = 1

		#electronics
		electronic_mechanical_engineering = 1
		radio = 1
		radio_detection = 1
		mechanical_computing = 1
		computing_machine = 1

		#industry
		basic_machine_tools = 1
		improved_machine_tools = 1
		advanced_machine_tools = 1
		synth_oil_experiments = 1
		oil_plant = 1
		improved_oil_plant = 1
		construction1 = 1
		construction2 = 1
		dispersed_industry = 1
		dispersed_industry2 = 1
	}
}

set_politics = {

	parties = {
		democratic = { 
			popularity = 15
		}

		fascism = {
			popularity = 15
		}
		
		communism = {
			popularity = 70
			#banned = no #default is no
		}
	}
	
	ruling_party = communism
	last_election = "1934.9.15"
	election_frequency = 36
	elections_allowed = yes
}

create_country_leader = {
	name = "Kane"
	desc = "POLITICS_KANE_DESC"
	picture = "Kane.dds"
	expire = "1965.1.1"
	ideology = marxism
	traits = {
		 dictator

	}
}

create_country_leader = {
	name = "Maricon"
	desc = "POLITICS_Maricon_DESC"
	picture = "Maricon.dds"
	expire = "1965.1.1"
	ideology = nazism
	traits = {
		 Dictator

	}
}

create_country_leader = {
	name = "Legion"
	desc = "POLITICS_AI_DESC"
	picture = "Legion.dds"
	expire = "1965.1.1"
	ideology = socialism
	traits = {
		 dictator

	}
}


set_convoys = 100

1939.1.1 = {
	set_politics = {

		parties = {
			democratic = { 
				popularity = 0
			}

			fascism = {
				popularity = 0
			}
			
			communism = {
				popularity = 100
				#banned = no #default is no
			}
		}
		
		ruling_party = fascism
		last_election = "1937.10.23"
		election_frequency = 36
		elections_allowed = no
	}
	set_convoys = 100
}

create_corps_commander = {
	name = "Brother Morshead"
	gfx = "GFX_AST_leslie_morshead"
	traits = { }
	skill = 4
}



create_corps_commander = {
	name = "Brother Blamey"
	gfx = "GFX_AST_thomas_blamey"
	traits = { }
	skill = 4
}
create_corps_commander = {
	name = "Brother Winter"
	gfx = "GFX_AST_henry_wynter"
	traits = { }
	skill = 4
}
create_corps_commander = {
	name = "Brother Isaiah"
	gfx = "GFX_AST_alan_vasey"
	traits = { hill_fighter }
	skill = 3
}
create_corps_commander = {
	name = "Brother Meric"
	gfx = "GFX_AST_horace_robertson"
	traits = { desert_fox }
	skill = 3
}
create_corps_commander = {
	name = "Brother Northcott"
	gfx = "GFX_AST_john_northcott"
	traits = { panzer_leader}
	skill = 1
}
create_navy_leader = {
	name = "Brother Arfan"
	gfx = "GFX_AST_harold_farncomb"
	traits = { air_controller }
	skill = 4
}

create_navy_leader = {
	name = "Brother David"
	gfx = "GFX_AST_victor_crutchley"
	traits = { }
	skill = 3
}

### Ship Variants ###

1939.1.1 = {
	
	create_equipment_variant = {
		name = "Nod Coast Enforcer"
		type = destroyer_1
		upgrades = {
			ship_torpedo_upgrade = 3
			destroyer_engine_upgrade = 3
			ship_ASW_upgrade = 2
			ship_anti_air_upgrade = 3
		}
	}
}
